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Description: 关于C++的box2D物理引擎中文学习书,很好的学习资料大家可以看一下-box2D physics engine Chinese learning books
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Size: 524288 |
Author: 杨浩 |
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Description: 在cocos2d里面如何使用物理引擎box2d:弹球-In the the cocos2d inside how to use physics engine box2d: Pinball
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Size: 351232 |
Author: 刘流 |
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Description: 一个基于flash AS3,结合jiglib三维物理引擎进行制作的三维保龄球游戏,非常适合flash 3D游戏开发者学习之用。-Based flash AS3, 3D bowling game produced to combine jiglib 3D physics engine, ideal for flash 3D game development learning purposes.
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Size: 203776 |
Author: voley |
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Description: 在andengine中 使用 BOX2D 物理引擎 的游戏案例!-Andengine in use BOX2D physics engine of the game case!
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Size: 3212288 |
Author: 杨晨 |
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Description: 前面是android基础控件的一些源码,项目名都已附上中文名称,后一部分是关于android游戏开发、物理引擎等实例源码。-The android based control in front of some of the source, the name of the project have been accompanied by the Chinese name, the latter part is about android game development, physics engine source code examples.
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Size: 19623936 |
Author: my |
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Description: 用cocos2d-x 2.0.1 写的切水果游戏,包括物理引擎,声音引擎,粒子等的应用,适合cocos2d-x初学者。-Fruit Cut written games with cocos2d-x version 2.0.1 , including physics engine, sound engine, particle application, suitable for cocos2d-x beginners .
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Size: 13490176 |
Author: allen |
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Description: A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics – all challenging subjects for developers.
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Size: 8574976 |
Author: 林业 |
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Description: Andorid游戏开发系列如何集成物理引擎和3D模型的联合使用例子程序,包含完整的工程文件,可以直接使用ADT+Eclipse打开,编译为APK文件下载到手机测试,请放心使用-Andorid game development how to integrate physics engine and 3D models using examples of the joint program, including complete engineering documents, can be used directly ADT+Eclipse opened compiled APK file downloaded to the phone test, ease of use
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Size: 1617920 |
Author: |
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Description: Bullet 物理引擎,
Bullet 2.76 Physics SDK Manual
Also-Bullet physics engine, Bullet 2.76 Physics SDK Manual Also
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Size: 5642240 |
Author: damon |
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Description: 一个物理引擎Box,模拟刚体,在C++环境下编译。-A physics engine Box, simulation of rigid body, in the C++ compiler environment.
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Size: 576512 |
Author: 李磊 |
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Description: Flash版本的box2D物理引擎,对应学习as3的程序员们,学习物理引擎,很有帮助-Flash version of the box2D physics engine, the corresponding learning AS3 programmers, learning physics engine, very helpful
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Size: 412672 |
Author: 刘志远 |
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Description: 用BOX2D物理引擎写的小程序,供学习BOX2D和游戏编程使用-BOX2D physics engine used to write small programs, and games for learning programming using BOX2D
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Size: 701440 |
Author: 合适 |
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Description: 超级好用的物理引擎Box2d-v2.1.0,游戏必备-Super easy to use physics engine, the game must
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Size: 221184 |
Author: richard |
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Description: 3D Game Engine Design, Scene Graphs and Renderers, Physics, Particle Physics, Collision Detection, Hierarchical Collision Detection, InverseKinematics Sample
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Size: 3571712 |
Author: thiago |
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Description: Simple Physics engine
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Size: 1024 |
Author: jeffyhlee1 |
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Description: This is a very useful document shows how to build a physical car with bullet physics engine.This document is hard to find. You will learn the key concept called reycast in bullet.
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Size: 389120 |
Author: illiop |
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Description: 利用JBox2D物理引擎开发的游戏,愤怒的小鸟测试版。功能简单,但该有的功能都有。-Use JBox2D physics engine of the game, Angry Birds beta.
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Size: 233472 |
Author: 杨佳成 |
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Description: 利用java swing开发的Box2d物理引擎编辑器,可用来做诸如愤怒的小鸟等游戏的地图。-Use java swing develop Box2d physics engine editor, can be used for such angry birds games such maps.
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Size: 21504 |
Author: 杨佳成 |
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Description: 掌握PhysX 3物理引擎开发技术 教你如何进行物理仿真编程-Learn everything you need to know about PhysX programming from scratch
Master the most advanced features of the PhysX Physics Engine
Code examples are included in each chapter to help you learn quickly and efficiently
Platform: |
Size: 20480 |
Author: james |
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Description: 介绍如何使用Box2D物理引擎创建Flash游戏。共分八章。第一章 hello box2d world;第二章 给世界添加刚体;第三章 刚体交互;第四章 给刚体施力;第五章 处理碰撞;第六章 joint与motor;第七章 给游戏换肤;第八章 子弹及感知器-Describes how to use the Box2D physics engine to create a Flash game. Divided into eight chapters. The first chapter hello box2d world Chapter II rigid added to the world Chapter III rigid interaction Chapter IV to the rigid body force Chapter V handle collisions Chapter VI joint and motor Chapter VII of the skin to the game Chapter VIII of the bullet and perceptron
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Size: 1315840 |
Author: 王鹏 |
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